Project Mode
Project Mode is built for one thing: turning a design document into a working Unity project. You upload a GDD, brief, or notes — Claunity asks clarifying questions, generates a structured plan, and then executes every task autonomously, one by one, right in your Editor.
When to use Project Mode
Starting a new project from scratch. Prototyping a game jam entry. Building out a feature set from a spec. Anytime you have a document and want Claunity to build the skeleton for you.
The flow
Project Mode works in two phases: Planning and Execution.
Phase 1 — Planning
- Switch to the PROJ tab
- Click + Upload Document and select your file (PDF, MD, or TXT)
- Claunity reads the document and confirms how many characters it parsed
- The chat unlocks — Claunity asks up to 5 clarifying questions in one message: genre, platform, scope, core mechanics, art style
- Answer in the chat. You can answer briefly — Claunity makes reasonable assumptions for anything unclear
- Claunity generates a full structured plan: Epics → Tasks
The plan looks like this:
Generated Plan
Core Gameplay
· Create PlayerController with movement and jump
· Add Rigidbody and CapsuleCollider to Player
· Write EnemyAI with patrol and chase states
UI
· Create main menu scene with Play/Quit buttons
· Add HUD with health bar and score counter
Audio
· Set up AudioManager with background music
· Add footstep and jump sound effects
You can refine the plan in the chat before proceeding — add tasks, remove epics, change scope. Claunity updates the plan accordingly.
Phase 2 — Execution
- When you're happy with the plan, click Start Building
- Claunity switches to the task board view showing all epics and tasks
- It executes tasks one by one — the active task is highlighted
- Completed tasks are marked with ✓, failed ones with ✗
- You can pause execution at any time and resume later
- If Claunity gets blocked (e.g. needs a missing asset), it asks a specific question and waits
What Claunity does during execution
For each task, Claunity reads the current scene state, writes scripts, creates GameObjects, sets up components, wires references, and recompiles — then marks the task complete and moves to the next one. You watch it build in real time.
Supported document formats
- PDF — design docs, game design documents, briefs
- Markdown (.md) — notes, specs, feature lists
- Plain text (.txt) — any text-based description
No document? That's fine too. Skip the upload and just describe your game idea directly in the chat. Claunity will ask questions and generate the plan from your conversation.
Controlling execution
Pause & Resume
Click Pause at any time to halt execution after the current task finishes. Click Resume to continue. This is useful when you want to review or manually adjust something mid-build.
When Claunity asks a question
If Claunity can't proceed without your input (e.g. "which scene should the main menu load?"), it pauses and shows a question card. Answer in the input field and click Send — execution resumes automatically.
Claunity only asks when genuinely blocked. It makes reasonable decisions on its own for anything it can infer from context.
Starting over
Click New Project to discard the current plan and start fresh. This clears the task board and returns to the planning phase. It does not undo changes already made to your scene or scripts.
Tips for best results
Keep the scope realistic
Project Mode works best for prototypes and feature skeletons — not fully polished games. Aim for 15–40 tasks total. A plan with 80 tasks will take a long time and is harder for the AI to execute consistently.
Use concrete task descriptions
If you're editing the plan manually, write tasks as specific Unity actions: "Create PlayerController script with WASD movement" works better than "Add player movement".
Review the plan before building
Take a minute to read through the generated plan. Remove tasks you don't need, reorder epics if necessary, and add anything that's missing. A good plan leads to a good build.
Pair with Vibe Mode
After execution, switch to Vibe Mode to iterate. Project Mode gives you the skeleton — Vibe Mode helps you refine, polish, and extend it.