Materials
Claunity can create materials, adjust their properties, and assign them to objects. It automatically detects whether your project uses URP, HDRP, or the Built-in render pipeline and picks the correct shader.
Render pipeline detection
Claunity checks the scene for pipeline components before creating materials.
URP projects get Universal Render Pipeline/Lit,
HDRP gets HDRP/Lit, Built-in gets Standard.
You can always specify a shader explicitly.
Creating materials
"Create a red material called "EnemyMat" in Assets/Materials"
"Create a URP Lit material called "WaterSurface" with a blue-green color and metallic value of 0.8"
"Create a transparent material called "GlassMat" with white color and alpha 0.3"
Assigning materials
"Assign the "EnemyMat" material to the "Enemy" object"
"Create a dark grey ground material and apply it to the "Terrain" object"
Modifying materials
"Change the color of the "PlayerMat" material to bright orange"
"Make the "ArmorMat" more metallic — set metallic to 0.9 and smoothness to 0.7"
"Switch the "LeafMat" material to use the URP/Nature/SpeedTree shader"