What Claunity can do
Claunity can control virtually every aspect of your Unity project through natural language. This section documents all available capabilities — what to ask for and what to expect.
You don't write commands — you just ask
Everything on these pages shows you how to describe what you want in chat. Claunity figures out the technical details. The more specific you are, the better the result.
How actions work
When you make a request in Vibe Mode or Project Mode, Claunity decides whether to respond with plain text (for questions and explanations) or execute an action (for anything that changes your project).
Actions show up as action preview cards in the chat — you see exactly what's about to happen before it does. Click Apply to execute, or Cancel to skip.
Every action is registered in Unity's Undo system — press Ctrl+Z to reverse any change Claunity made.
Tips for getting the best results
Describe the outcome, not the steps
Say what you want to achieve, not how to do it. Claunity handles the sequence automatically.
Set up a third-person camera that follows the Player with a distance of 6 and a slight vertical offset. Include relevant context
Mention object names, component names, or values when you know them. The more specific the request, the less Claunity needs to guess.
Add a Rigidbody to the "Enemy" object, set mass to 2, disable gravity, and freeze rotation on all axes. Let Claunity look first
For complex scene work, ask Claunity to inspect the scene before acting. It will read the current hierarchy and use real object names.
Look at the scene and tell me what GameObjects are there, then add a directional light if there isn't one already.