Physics & NavMesh
Claunity can adjust global physics settings and bake the Unity NavMesh for AI navigation.
It supports both the legacy NavMesh system and the new NavMesh Surface API
(com.unity.ai.navigation package).
Physics settings
"Set gravity to (0, -20, 0) for a heavier feel"
"Set gravity to (0, -2, 0) for a low-gravity environment"
"Set the fixed timestep to 0.01 for more precise physics simulation"
NavMesh
"Bake the NavMesh for the current scene"
"Add a NavMeshAgent to the "Enemy" object with speed 4 and stopping distance 1.5"
"Mark the "Ground" and "Walkway" objects as Navigation Static and bake the NavMesh"
NavMesh Surface package
For the new NavMesh API, you need the AI Navigation package
(com.unity.ai.navigation). Ask Claunity to install it:
"Install the AI Navigation package".