Scene & Objects
Claunity can create, modify, move, and organize any GameObject in your scene. It understands your hierarchy, reads object names, and can inspect the scene before making changes to avoid mistakes.
Undo support
Every scene action is registered in Unity's Undo system. Press Ctrl+Z to reverse any change — same as if you'd done it by hand.
Creating objects
"Create a sphere called "Ball" at position (2, 1, 0)"
"Create an empty GameObject called "Managers" at the root of the hierarchy"
"Add the Enemy prefab from Assets/Prefabs/Enemy.prefab at position (5, 0, 3)"
"Duplicate the "Platform" object and name the copy "Platform_2", place it at (10, 0, 0)"
Transform
"Move the Player to position (0, 1, 0)"
"Rotate the "Door" object 90 degrees on the Y axis"
"Scale "Ground" to (20, 1, 20)"
"Set the SpawnPoint position to (0, 5, 0), reset its rotation, and scale it to (1, 1, 1)"
Hierarchy
"Make "Sword" a child of the "Player" object"
"Move "Camera" to the root of the hierarchy (no parent)"
"Rename "GameObject (1)" to "SpawnPoint""
"Disable the "DebugCanvas" object"
Components
"Add a Rigidbody to the "Player" object"
"Remove the BoxCollider from "OldWall""
"Set the Rigidbody mass on "Player" to 3 and enable gravity"
"Assign the "Player" object to the "target" field on the CameraFollow script attached to "MainCamera""
Scene management
"Save the current scene"
"Create a new scene called "Level2" in Assets/Scenes"
"Load the "MainMenu" scene additively"
"Save the "Player" object as a prefab in Assets/Prefabs"
Reading the scene
"What GameObjects are in the current scene?"
"What components does the "Enemy" object have and what are their values?"
"What is the Player's Rigidbody mass set to?"
"Look at the current state of the scene and tell me if anything looks wrong"
Primitives you can create
When creating shapes without specifying a mesh, Claunity uses Unity primitives:
Cube, Sphere, Capsule, Cylinder, Plane, Quad.
Tips
Use real object names
Claunity works best when you use the exact names of objects in your scene. If you're not sure of the name, ask it to look at the scene first.
What's in the scene? Then rename the main ground object to "Terrain". Combine actions in one message
You can describe multiple changes at once — Claunity executes them in sequence.
Create a SpawnPoint at (0, 2, 0), make it a child of "Level", and disable its renderer.